Government bodies
Have a national goal for young people? We turn it into an experience kids live and love, with clear impact measurement.
A Saudi edutainment studio
Dawani is a Saudi edutainment studio. We work quietly to turn educational goals into apps, games and real world experiences for kids and teens aged 4 to 17.
Move your pointer inside the picture: the studio light brings whatever it touches to life.
Our craft, exposed
Every great idea starts out ugly. This is one idea's journey from scribble to launch, honest notes included.
An idea starts as a quick scribble before it escapes. At this moment we do not judge it, we just catch it.
An illustrative idea journey, not a real project.
You reached launch. This is how we work on every idea, including yours.
Technology serves the story, not the other way. If the story does not touch the child, nothing after it helps.
We critique the work kindly and clearly, because honest notes make ideas better.
The first version of any great idea is ugly. We give it time and safety until it stands.
Nothing here is finished until real kids try it and we honestly hear what they say.
Three doors
Have a national goal for young people? We turn it into an experience kids live and love, with clear impact measurement.
Want to reach families the right way? We design an experience that respects the child and earns the parents' trust.
We build our own products too, and some are in the market today. If the kids sector interests you, let's meet.
A daylight break
We are preparing an early childhood device where kids play and learn with no screen at all: things to touch, stories to hear, and daylight is enough. It is being prepared for manufacturing, and that is all we will say for now.
No lectures
Dawani is a Saudi edutainment studio. We take an educational, behavioral or cultural goal and turn it into a world a child loves: an app, a game, or a real world experience.
It means a child learns something useful while playing and having fun, without feeling they are in a lesson. Fun is the method; benefit is the destination.
From age four to seventeen. Every age plays differently, so each age gets a world designed for it.
It starts as a scribble, then a storyboard we discuss candidly, then a gray prototype we try, then real kids test it and speak their minds, and finally we polish and launch. Try the idea reel on this page to see the journey yourself.
Yes. We collect as little data as possible, use no addictive tricks like daily streaks or random rewards, and design a clear role for parents inside every experience.
Send your idea through the Start a project form at the end of this page. Two lines are plenty. A person from the team reads it and replies within a few working days.
Chapter one of your project
Write in your own words. Two lines are plenty.
A real person from the Dawani team will read it and reply within a few working days. Thank you for thinking about kids.