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Our safety

When the user is a child

When the user is a child, the safest choice must be the default choice, not one someone has to search for in a settings menu. This is our stance before it is a feature in any specific product.

Four design decisions

Every commitment is a design decision, not a slogan

1 Data minimization

We collect as little data as possible in every experience. What we never collect needs no protection and cannot leak.

2 No daily streaks, no random rewards

We use no addictive techniques such as daily streaks or random rewards. An experience's success is not measured by a child's inability to stop.

3 A clear role for parents

We design a role in every experience that parents know about and can take part in, not a hidden one they discover by accident.

4 A designed end to every session

When there is no reward loop pushing a child to keep going, every scene needs a clear end where the child feels accomplishment, not a sense of missing out.

Safety starts in the design

A screen-free device, built on the same idea

We are preparing an early-childhood device where kids play and learn with no screen at all: things to touch, stories to hear, and daylight is enough. It is being prepared for manufacturing, and that is all we will say for now.

Have a question about a specific experience's safety?

Write to us, and we will get back to you within a few working days.

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