The age map
From four to seventeen: five bands, not one
The lines between bands are approximate, and their use is practical rather than theoretical: each band is designed by its own logic, not the logic of a band older or younger.
4-6Early childhood
Imagination leads play more than reality does, a new word is understood from context before definition, and self-control is still in its earliest stage.
We design for Things to touch before symbols to read, and short encounters that end on time.
We avoid Long stretches of on-screen text, and a session that drags with no clear sign it is ending.
7-9Middle childhood
Reading turns from a skill being learned into a tool being used, logical thinking works well on what can be touched and seen, and the first real friendships take shape.
We design for A near goal whose effect shows quickly, and a comment that describes the effort, not the child.
We avoid An abstract step with no visible payoff, and praise that describes the child instead of the effort.
10-12Preadolescence
Logic moves past the concrete into an idea that cannot be seen, comparison with peers occupies more thought than before, and the child tries out who they are through several characters and roles.
We design for A bigger challenge than before, real creation tools, and small, tangible responsibilities.
We avoid An overtly childish look on the surface, and messaging addressed to the parent instead of the child.
13-15Early adolescence
Independence becomes an urgent demand, standing among friends gets measured by new yardsticks, and feelings intensify faster than the teen's ability to settle them.
We design for Small decisions the teen makes for themselves, and an address style closer to a friend's than a lecturer's.
We avoid Hidden algorithmic steering the teen cannot see, and a tone that lectures more than it talks.
16-17Late adolescence
The near future becomes something planned for, not just imagined, personal values settle more than before, and thinking about one's own thinking becomes possible for the first time.
We design for Clear information without alarm, and full trust in a mind nearing independence.
We avoid An exaggerated simplicity that reads as condescension, and withholding information they actually need.